AutoCAD 2D Level 2: Smart Workflows 2026/2027
Manal Abdullal
Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
Taught by 3dmotive LLC
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. About the Instructor: Damian Lazarski has been working in the games industry since graduating from…
Manal Abdullal
Mehmet Emin Doğan
Anri Shakiashvili
Areeb Kazim